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t's amusing to see how things that were interesting to puzzlers many
decades ago look fresh and attractive today. Of course, they were
presented in a somewhat different manner, but their core is still
appealing to their solvers.
Everybody knows the Dots & Boxes game. It's a classic pencil-and-paper
game that kids and adults have played for over 100 years. Rules are so
simple that young children can understand them, but the game has so
interesting and non-trivial strategy that to play well will challenge
even an adult. At the same time it makes a wonderful puzzle producing
almost endless number of challenges every time you play it. Below we'd
like to propose you two classic challenges by Sam Loyd and Henry E.
Dudeney, which were created more than 80 years ago. We give them
saving authentic texts and illustrations to demonstrate the true
"puzzling smell" of these little old puzzle gems.
To make these puzzles even more challenging we decided to propose them
along with some modern challenges for the Galactic Takeover game as
our Mini-Contest, which now is finished, though. |
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The Boxer's Puzzle |
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by Sam Loyd |
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Challenge
1. PROPOSITION---Show the best play and tell just how many "boxes" it should win. |
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IS AN ODD little puzzle-game from the East which is played upon lines
very similar to the well-known game of "Tit, Tat, Toe, three in a
row." One of the Chinese girls writes sixteen letters on a slate in
four rows, as shown, and after marking a straight dash, which connects
A to B, passes the slate to her opponent, who connects E with A. If
the first player should now connect E with F the other player would
connect B with F and score "one box," and have the right to play
again. But they have played so well that neither one has yet scored a
box, although each has played six times, but the game is reaching a
critical point where one of them must win, for there are no draws in
this play, as in other games. The little maiden sitting down has to
play now, and if she connects M and N her opponent could score four
boxes in one run, and then having the right to one more play would
connect H and L, which would win all the rest. What play would you now
advise, and how many boxes will it win against the best possible play
of the second player?
Remember, that when a player scores a "box," he plays again. Suppose
for example a player marks from D to H, as the game shows on the
slate. Then the second player marks from H to L, and then no matter
what mark the first player makes, the second player scores all nine
boxes without stopping. It is a game that calls for considerable skill
as you will discover after trying a few games. But in the game shown
on the slate, where each player has made six marks, you are asked to
tell what is the best play now to be made and how many boxes will it
surely win? |
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The Nine Squares Game |
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by Henry E. Dudeney |
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Challenge
2. What is my best line of play in order to win most squares? |
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Make the simple square diagram shown above and
provide a box of matches. The side of the large square is three
matches in length. The game is, playing one match at a time
alternately, to enclose more of those small squares than your
opponent. For every small square that you enclose you not only score
one point, but you play again. The illustration shows an illustrative
game in progress. Twelve matches are placed, my opponent and myself
having made six plays each, and, as I had first play, it is now my
turn to place a match.
What is my best line of play in order to win most squares? If I play
FG my opponent will play BF and score one point. Then, as he has the
right to play again, he will score another with EF and again with IJ,
and still again with GK. If he now plays CD, I have nothing better
than DH (scoring one), but, as I have to play again, I am compelled,
whatever I do, to give him all the rest. So he will win by 8 to 1 - a
bad defeat for me.
What should I have played instead of that disastrous FG? There is room
for a lot of skillful play in the game, and it can never end in a
draw. |
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Galactic Takeover |
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by ThinkFun (A Binary Arts® Company) |
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Goal: Build more landing
pads (boxes) and land more flying saucers (dots) than your opponent. |
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Dots and Boxes in Space! Two warring forces are
battling for galactic domination in this clever, new, space-themed
strategy game for two players. Based on the classic pencil-and-paper
game of Dots and Boxes, players take turns building landing pad walls
to land their own spacecraft and box out their opponent!
Galactic Takeover has a strong educational component hidden inside the
fun. The game is simple to play but surprisingly deep. To develop a
product that is easy and fun to play, and also contains powerful
strategies that players can learn and get much better very quickly,
ThinkFun (A Binary Arts® Company) has worked with some of the World’s
top mathematicians and game experts. One of them describes it as "the
mathematically richest children’s game in the world, by a substantial
margin." |
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Challenge 3
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Challenge 4
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Challenge 5 |

Challenge 6 |
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Challenges 3-6.
It's your turn now in every of the above positions. For each of them
find the winning move that allows you to win with a maximal number of boxes
occupied with your flying saucers (dots).
Challenges by Serhiy Grabarchuk. |
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Mini-Contest 15 is FINISHED |
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Now we'd
like to propose this contest's
results.
With this Mini-Contest 15 is finished.
It was our first Mini-Contest with the former DeepTHOUGHT
sector, and you, our fellow visitors, were very active. We
thank you for this, and look forward to the next
Mini-Contests. Happy Puzzling! |
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The winners are:
1. Jason Meyers.
2. Horst Karaschewski.
3. Dan Norton.
4. Kiruthika K.
5. Eva.
6. Janice Miles.
7. Ian Pedder.
8. Boris Alexeev. |
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Mini-Contest 15 - Loyd, Dudeney
and... Galactic Takeover |
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Before we
give the answer, we'd like to propose this great classic
puzzle as our Mini-Contest 15 to all the visitors of our
site.
Your messages with answers must be received by March
18, 2002.
The names of the solvers who submit the correct solution
to this puzzle will be posted here and at the Puzzle Help
section. |
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Last Updated: December 6, 2005 |
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