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Challenge Yourself to the Best Puzzles on the Internet. We've broken the Journey into three parts; this is the second of them.
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Open Doors
Open Doors
by Ozzie Mercado
Move the square to the X. To move the square, use the arrow keys. Passing through the doors the square switches their state. In that way the state of the entire maze is dynamically changing as you approach the goal. 25 levels.
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Mosaic
Mosaic
from NickelArcadeGames
A group of 3x3 is moved by pressing the arrows on the board. The small blocks within the 3x3 group are moved by keyboard arrows. When two or more 3x3 groups are stuck together the small blocks can be moved between them. For each level the goal picture is shown at left.
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School Bus Scramble
School Bus Scramble
from Smart-Kit
You have buses to pick up kids. You have kids which are waiting for buses on the stations. You have switches to change the direction of a bus. And you have a school. Your mission is to pick up all kids and get them safely to the school!
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Coign of Vantage
Coign of Vantage
from Bobblebrook
Rotate the playing field with your mouse. Recreate the image in the upper right corner. Only upright versions of the image count. Produce as many images as you can before time runs out.
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White Jigsaw
White Jigsaw
from Gamedesign.jp
Tired of, bored or annoyed with the photos and illustrations on the jigsaw puzzles? Gain revenge and erase images altogether - try your hands at these plain white J's. No more images - just jigsaw!
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Phit
Phit
from Armor Games
Drag the pieces to move them. The goal is to fit them all in the yellow tray. 100 levels of play. Above the hundred it seems each next level is devised on the fly. Created by Jeff Woffod.
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Solid Edge Garage
Solid Edge Garage
from Siemens
Kick the ball to initiate the process of overcoming 12 obstacles in order to get your scooter out of the door. When a wrench pops up while rolling your mouse over an object, something can be adjusted, though not necessarily.
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Neon Maze
Neon Maze
from King.com
Guide a hero through the neon maze on his way to freedom. In order to go through the wall the hero must be the same color as the wall. The color is changed when the respective gear is picked.
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enDice
enDice
from Armor Games
The number on each Die is the number of moves it can make. Goal: drag each Die to an Outlined Zone with no moves remaining. A Die can push another Die. 35 challenges in Easy, Medium, Hard, and Harder levels. Created by Ozzie Mercado.
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The New Switcheroo
The New Switcheroo
from Samgine.com
Turn all buttons to one color. The symbols on buttons depict how the button(s) will change. Pressing the button enacts the change - either in color, in position or in symbol. 30 levels in Easy, Medium and Hard categories.
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The Not-So-Easy Number Maze
The Not-So-Easy Number Maze
by Robert Abbott
Your current position is always shown in red. You starts in the upper left square and by moving through the squares in the grid have to get to the Goal. Each square has a number which indicates how far you must move - horizontally or vertically - when you leave it.
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SHOT
SHOT
from Gamedesign
Drag and move a ball so it hits another ball over the board. Only the hits of the balls are the legal moves. No two neighboring balls can hit each other. Hit the balls until only one "survivor" is left on the board. Multilevel puzzle from Gamedesign.
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Factory Balls 2
Factory Balls 2
by Bart Bonte
Drag and drop a ball over the tools to produce the required ball physics in each level. 30 challenges. Presented at Smart-Kit.
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Wooden Path
Wooden Path
from Remi Vision
Build a wooden path across the river to join its shores. Some additional blocks, teleports or switches will be in your way, which, in turn can be very useful indeed. The more bridges are built the more regions are revealed on the map.
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Mozaik
Mozaik
from GlobZ
Click the circles between the blocks in order to rotate a group of blocks. The goal is to reach the pattern shown in the lower left corner. 15 levels of difficulty. From GlobZ.com.
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Cubox I
Cubox I
from NickelArcade
Bumpers, sensors, disposers, spectra wheels, u-shapes, transformers, shifters, teleporters - this is CUBOX. Reach the goal room. Exceeding the expecting amount of moves or pressing the Reset results in lost of 1 Life Block. Once they are exhausted the game is over. Stages A-F.
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Loops of Zen
Loops of Zen
by Dr. Arend Hintze
Restore harmony by clicking the tiles until no open end is left over. When clicked the tile rotates at 90 degrees. Multilevel puzzle game by Dr. Arend Hintze.
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Susuke
Susuke
from Gamedesign
Letters A-E substitute for digits 1-9, though not necessarily in that order. Numbers to the grid's right indicate the respective totals in rows, numbers at the bottom - the respective totals in columns. Write the digits directly with your mouse in the cells!
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Radar Chart
Radar Chart
from Toshio T
Eight trapezoid parts make a spider web. There are two segments on each part - a red and a pink one. With the click-click approach two parts can be exchanged or one part can be turned over. The goal is to create a closed RED loop - the pink segments don't matter.
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Orbox B
Orbox B
from GameBalance.com
With the help of the arrow keys move the box in the space to the red exit. The box always travels in one direction until something stops it. This can be any block, a bomb or a sensor. Some blocks slide together when are passed by. Some bombs have to be blown, and the sensors - lighted. By Arseniy Shklyaev.
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Last Updated: March 3, 2010 top
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