Rotate the playing field with your mouse.
Recreate the image in the upper right corner. Only upright versions
of the image count. Produce as many images as you can before time
runs out.
Tired of, bored or annoyed with the photos and
illustrations on the jigsaw puzzles? Gain revenge and erase images
altogether - try your hands at these plain white J's. No more images
- just jigsaw!
Drag the pieces to move them. The goal is to
fit them all in the yellow tray. 100 levels of play. Above the
hundred it seems each next level is devised on the fly. Created by
Jeff Woffod.
Kick the ball to initiate the process of
overcoming 12 obstacles in order to get your scooter out of the door.
When a wrench pops up while rolling your mouse over an object,
something can be adjusted, though not necessarily.
Guide a hero through the neon maze on his way to
freedom. In order to go through the wall the hero must be the same
color as the wall. The color is changed when the respective gear is
picked.
The number on each Die is the number of moves it
can make. Goal: drag each Die to an Outlined Zone with no moves
remaining. A Die can push another Die. 35 challenges in Easy, Medium,
Hard, and Harder levels. Created by Ozzie Mercado.
Turn all buttons to one color. The symbols on
buttons depict how the button(s) will change. Pressing the button
enacts the change - either in color, in position or in symbol. 30
levels in Easy, Medium and Hard categories.
Your current position is always shown in red. You
starts in the upper left square and by moving through the squares in
the grid have to get to the Goal. Each square has a number which
indicates how far you must move - horizontally or vertically - when
you leave it.
Drag and move a ball so it hits another ball over
the board. Only the hits of the balls are the legal moves. No two
neighboring balls can hit each other. Hit the balls until only one
"survivor" is left on the board. Multilevel puzzle from Gamedesign.
Build a wooden path across the river to join its
shores. Some additional blocks, teleports or switches will be in your
way, which, in turn can be very useful indeed. The more bridges are
built the more regions are revealed on the map.
Click the circles between the blocks in order to
rotate a group of blocks. The goal is to reach the pattern shown in
the lower left corner. 15 levels of difficulty. From GlobZ.com.
Bumpers, sensors, disposers, spectra wheels,
u-shapes, transformers, shifters, teleporters - this is CUBOX. Reach
the goal room. Exceeding the expecting amount of moves or pressing the
Reset results in lost of 1 Life Block. Once they are exhausted the
game is over. Stages A-F.
Restore harmony by clicking the tiles until no
open end is left over. When clicked the tile rotates at 90 degrees.
Multilevel puzzle game by Dr. Arend Hintze.
Letters A-E substitute for digits 1-9, though not
necessarily in that order. Numbers to the grid's right indicate the
respective totals in rows, numbers at the bottom - the respective
totals in columns. Write the digits directly with your mouse in the
cells!
Eight trapezoid parts make a spider web. There
are two segments on each part - a red and a pink one. With the
click-click approach two parts can be exchanged or one part can be
turned over. The goal is to create a closed RED loop - the pink
segments don't matter.
With the help of the arrow keys move the box in
the space to the red exit. The box always travels in one direction
until something stops it. This can be any block, a bomb or a sensor.
Some blocks slide together when are passed by. Some bombs have to be
blown, and the sensors - lighted. By Arseniy Shklyaev.
Drive through the city. At each crossroad the
possible routes are highlighted with the respective arrows. All you
have to do is to click one of them for the car to keep moving. A
puzzle with Russian rules.
Eliminate all the batteries by clicking the
respective twins. The challenge is complicated by the periodic
rotation and sliding of the batteries. Multilevel puzzle from
Plastelina Logic Games.
A multilevel puzzle game. Each level consists of
a board and three pieces placed on it. A treasure box is depicted on
the board. Your goal is to reveal it. A piece can be rotated and
placed on any other place on the board where the available vacant
cells allow it. Note, a piece can be moved at a time!