There are over two dozen of inhabitants in this
"Zoo" and all of them have to be packed closely into the Zoo-board -
animal by animal, side by side. Not as easy as the Zoo visiting.
Guide Dave the Worm through various
potential hazards to the safety of an escape bucket. To help Dave you have
three different actions to use. A set of mazes of several difficulty
levels from
ice13.com.
Fill in sixteen hexagons with letters in order to
spell five weekdays - from Monday through Friday. Do you think it will
be easy to interweave them in a most appropriate way in the grid?
There are five two-colored planks in
the puzzle and the objective is to turn them over untill a full square
painted entirely in one color appear. Simply don't let the planks
creak for nothing but the goal.
Help the three cannibals and the three
missionaries to move successfully to the other side of the lake... but
don't let the cannibals dominate over the missionaries on either side
of the lake.
A set of four-dimensional mazes where your aim is to
maneuver the four-dimensional runner to its... four-dimensional goal.
Designed and implemented by Oskar van Deventer.
There are five floors in this maze house. Can you
find the way through its rooms and stairs to get to the very top of it
- above the last violet floor? Really hard spider maze.
One of the Rubik's famous puzzles presented as
virtual version on-line. The goal of the game stays the same: align
all 18 clock faces to 12 o'clock - 9 on each side of the puzzle.
A blue piece of anti-matter follows the moves of the
red piece of matter, except that in a mirror direction. The goal is to
make them collide. Designed and implemented by Oskar van Deventer.
Find your own way through this maze and
get to the lookout station in the center of the maze. To move and turn use
the arrow keys on your keyboard. Don't get lost in this 3D maze from SuperMaze.com.
A set of 16 match puzzles. Puzzles are based on a
3x3 grid. Your goal is to solve all the tasks "correctly & quickly as
possible". See how many of them you can solve "correctly & quickly" in
a session.
Help a martial arts superstar Cliff reach the
crate "E" and finish filming the scene. No touching the floor, just
jumps in the air and lands on the crates. The director wants Cliff to
finish 26 takes, so "Action!!"
You control only one cell - call it the
intelligent one. You have to keep it alive and... reach the predefined
goal according to those severe Game-of-Life rules.
Exchange the four small squares captured within
the four corners with the large square outside. It is said that 72
moves are enough, but try to figure them out!
A new stain remover where
your task is to navigate the red rack along the white rails to finish at
the red pad at the top right of the puzzle. A set of puzzles organized by
stores.
Drag the bar of lights at the bottom of the Christmas
tree along the maze and... light up the star at the very top of the tree.
This rare kind of mazes is marvelous holiday pastime from James W.
Stephens.
A new style of multi-state arrow maze from ClickMazes.
The arrows in the adjacent cells you are looking at dictate you choose
a way to the aim. Extra obstacles make the mazes more challenging.
A family of five has to cross a bridge with 1
lamp, 30 seconds and 2 persons walking at a time at the rate of the
slower one. The puzzle seems familiar to you?
Another original idea by M. Oskar van Deventer with an excellent applet by Graham Rogers of the Henley Mob 2002! site. Load all containers plus cranes from the quay onto the ship. Would it be more tricky than in a real harbor?
It looks simple: eight cubes - black
on the top and white on the bottom - placed in a square. Rolling the
cubes turn them all upside-down in 36 moves. Does it sound harder than
it looks?