3-in-1 sliding block puzzle. In each challenge
the goal is the same - to move the red block out of the frame. The
puzzle is presented in a nice 3D-like view.
Place every bead in the circle of its
own color (the numbers are also provided as alternative).
The rule is simple - if you click a bead its two neighbors
change places. The puzzle includes levels of 5, 7, 9, 11,
13, 15 and 17 beads.
When a circle is clicked, six circles
around it rotate - clockwise or counterclockwise (you can
reverse the direction as you wish). The goal is to reach
three patterns, one by one, observing that simple rotation
rule.
Drag the wriggly worms around the
maze until you can release the blue wriggler through the
light-blue gateway. No other color wriggle can pass through
the gateway. The latest and greatest variant on the
standard
wriggle-puzzle. Named in honor of
Tom Jolly.
A cube is made of 27 smaller glass
cubes which are either clear or blue. The surface of a cube
is "unfolded" into a "see-through" net. Your job is to
identify the color of the square on the surface based on
the net's pattern.
Two small checkerboards, 4x4 and
3x3, can be reassembled into one bigger, 5x5, checkered
one. The Tangramboard Plus makes rather a very hard
challenge, so you'll need some patience to crack this new
puzzle nut by
Serhiy Grabarchuk.
You are provided with three views
of a 3D shape - top, front and right. Would you be able to
re-create the shape, but strictly using the number of the
cubes given for that? Ten 3D problems which are definitely
not easy! Programmed by WisWeb.
Enter at the bottom and exit at the
top of the maze always stepping over the internal lines in
the same repeating order - red-white-blue, red-white-blue
and so on. If you get stuck (it is promised you will) you
can either back-track or restart.
Get to the star marked GOAL in a
series of moves. You can only end your move on a star that
has either the same color or the same shape as the star at
the start of your move. An interactive version of a cover
maze from GAMES Magazine, December, 2006.
A 2-in-1 checkerboard puzzle. Twelve
checkered pieces have to be arranged into the TOY word.
Then they have to be arranged into a regular 8x8
chessboard. The object is to solve both challenges. Sound
like a toy?
Five transparent tetramino pieces with
only thin outlines constitute a nice environment for a
variety of square-grid-based patterns. Almost 20 patterns
are already given. Surely, release your own creativity and
build several more patterns on your own.
A set of mazes where the walls
change with every step you make! Reach the red square
following one simple diagonals swap rule: when you
move forward, the square at your right-back swaps with the
square on your left-front. Don't let the walls entrap you!
A clone of a great java game called
Socolor. Your goal is to push the tiles of the same color
together in a group. Use the keyboard arrows to push the
tiles. Almost two dozen challenges in the set. You can
select or reset a challenge anytime.
Each time you rotate either vertical
or horizontal pair of neighboring tiles, with number 5 on
both of them. The object is to get all nine tiles in the
3x3 grid with all their 5's in correct position. After a
level is complete you earn 5 additional moves for the next
one. How many levels would you be able to pass through?..
Drag the wriggly worm from the
left-most column to the right-most column ensuring the worm
never occupies two cells of the same color. A witty variant
on the standard
wriggle-puzzles. Three modes to play, depending on how
much visual feedback you'd like to get from your actions.
The classical puzzle to restore the
correct order exchanging the tiles 14 & 15. Clearly, the
task is impossible... unless the final empty cell is
located in the upper left corner - conceived by Mame & J.D.
Warner. Java sliding presented by Nick Baxter & Hirofumi
Fujiwara.
All small squares of the same color
have to be assembled in vertical lines. There is the only
way to move the squares - rotate them inside the 3x3 box
either in clockwise or counterclockwise direction. Only 4
levels, but none of them will be easy.
A Java implementation of the Jukebox,
a mechanical puzzle by Oskar van Deventer. Drop the colored
coins at the top of the jukebox so that a system of
switches would route them to the right colored basket at
the bottom and... keep the music playing in favor of your
score.
Kokonotsu (a 9-letter word meaning
“nine” in Japanese) adds up the two major diagonals to the
traditional Sudoku. They say there is also a Magic Puzzle
Heart which enables clever players to solve the puzzles
more quickly. A Java version from a special Uwe Meffert's
site.
A set of boxes on the field with numbers from
1 to 4 on them. Move every box to an empty cell by the number
indicated on the box. Click the box and the X's will highlight the
available cells. 10 difficulty levels. Each one is complete when
all the boxes are moved.